/* Copyright 2019 funderburker
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */
#include QMK_KEYBOARD_H

#define CALTDEL LCA(KC_DEL)
#define TSKMGR C(S(KC_ESC))

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  // Default layer
  [0] = LAYOUT_all(
		KC_VOLU, KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_EQL, KC_BSPC,
		KC_VOLD, KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
		KC_MPLY, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(3),
		KC_MUTE, KC_LGUI, KC_LALT, LT(1, KC_SPC), LT(2, KC_SPC), KC_RALT, MO(4)
  ),

  // Fn1 layer
  [1] = LAYOUT_all(
		A(KC_TAB), KC_TAB, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_RBRC, KC_LBRC, KC_DEL,
		C(KC_C), KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_GRV, KC_TRNS,
		C(KC_V), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS, KC_TRNS,
		C(KC_X), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  //Fn2 layer
  [2] = LAYOUT_all(
		A(KC_TAB), KC_TAB,  KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC, KC_LBRC, KC_DEL,
		C(KC_C), KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TILD, KC_TRNS,
		C(KC_V), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_SPC, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS, KC_BSLS, KC_TRNS, KC_TRNS,
		C(KC_X), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  // Fn3 layer
  [3] = LAYOUT_all(
		CALTDEL, KC_TRNS, KC_TRNS, KC_UP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_END, KC_TRNS, KC_TRNS, KC_TRNS, KC_DEL,
		TSKMGR, KC_TRNS, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TRNS, TO(5), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_PGUP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_PGDN, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),

  // Fn4 layer
  [4] = LAYOUT_all(
    	RESET, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS,
		KC_TRNS, KC_CAPS, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_TRNS, KC_TRNS, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
		KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
  ),
  // Game layer!
  [5] = LAYOUT_all(
		KC_VOLU, KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_EQL, KC_BSPC,
		KC_VOLD, KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
		KC_MPLY, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(3),
		KC_F12, KC_F13, KC_LALT, KC_SPC, LT(2, KC_SPC), KC_RALT, TO(0)
  ),
};
